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- | \ ____: : \_/ -A : \______ \ | \_ _: \_/ \_/
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- | : : | _______/ `N· _/ \ \_________/ | \________/
- ¦ _____ ¦ | : \__________/ \ ¦ \_
- : : \__________ \___________/
- . · CRaZY GaNG
- . +--------------------------------+
-
-
-
-
- ARMOUR GEDDON II - CODENAME HELLFIRE
- ====================================
-
-
- TYPED BY SHARD - N&B
-
-
-
- THE STORY CONTINUES...
-
- I thought the end of the world could only happen once in a lifetime. Now
- I`m not so sure ....
-
- Mark Day
- Chairman of the Survivors Committee, 2083
-
- Seventy years ago the forces of EDEN (Earth Defence Network) came a
- hairsbreadth away from total annihilation at the hands of their enemy, the
- radiation ravaged surface dwellers. Fortunately for the human race the
- Hellfire satellite malfunctioned before it could unleash its coup de grace
- onto the remnants of our post holocaust civilisation.
-
- It was the last weapon of mass destruction the surface dwellers or
- ourselves possessed and the more sane of us on both sides breathed a sigh
- of relief. We had pushed the planet right up to the brink for the second
- time in a generation, stared into the abyss of extinction and been jerked
- back at the last moment.
-
- Perhaps now was the time to lay down our arms and embrace our fellow men
- above ground (even if their pustullated, seeping, sinewy appearance can
- turn the stomach of the most battle hardened Marine).
-
- But such thoughts were soon ploughed under by the blood-fixated realities
- of life in a post holocaust society. Neither side seemed to care that the
- same lethal cocktail of aggression, prejudice and abject ignorance lay
- behind the nuclear maelstrom that erupted in June 1997.
-
- Instead both sides blamed the other for sad progression of disease, despair
- and desparation that began on that awful Summers day.
-
- We had tried and failed - just - to manufacture the end of the world once.
-
- But progress is progress. And practise makes perfect ....
-
- Introduction to An Uncensored View
- Professor Noam Chomski Jr
-
- This manual does not take sides. In the computer simulated world, ethics
- and morality are an uncharted province. Here there is only Darwins Law -
- the survival of the fittest. Kill or be killed.
-
- The facts are simple. You have total control of the land and air forces of
- EDEN. Your objective is to launch a space probe to destroy the Hellfire
- Satellite - and so to remove forever the Damocles Sword that threatens our
- civilisation. Unfortunately the enemy knows that the satellite is
- recoverable and has pulled out all the stops to recapture the weapon.
-
- Neither of our current industrial bases is developed enough to allow us to
- complete the launch booster without capturing the resorces, mines and
- factories of the enemy. By annexing raw materials and the factories that
- can develop them you not only boost the production of the Yuri Gagarin
- launch pod, you can also give yourself additional resouces to develop more
- weapons to help the cause.
-
- Furthur details - including plans for your rocket probe and the location of
- its launch site - will be passed onto your command centre as and when they
- become available.
-
- The time scale depends on the successful completetion of your intelligence
- gathering missions.
-
- OBJECTIVES
- ----------
-
- GENERAL
-
- The Earth Defence Network HQ is located deep below ground at three key
- locations All above ground sorties will be made from these locations.
-
- As Commander-in-Chief of EDEN's land and air forces you will have control
- of up to six different vehicles at once. Co-ordinated control of a variety
- of attack craft is essential for quick and effective progress against the
- enemy. That progress is measured by the construction of your space probe:
- successful completion of missions will speed up your construction rate
- while slowing down the enemy's.
-
- REMEMBER - Your supplies of vehicles and armaments are limited.
-
- In this scenario wastage is a cardinal sin.
-
- DO NOT SQUANDER YOUR PRECIOUS ORDINANCE. THE WAGES OF WASTAGE ARE DEATH.
-
- LOADING INSTRUCTIONS
- --------------------
-
- FLOPPY DISC PLAY
-
- To run Armour Geddon from floppy disk
-
- 1) reset your Amiga (i.e switch it off then on)
- 2) insert disk 1 (there's no need to run workbench)
- The intro sequence will now begin
- 3) insert disk 2 when asked by the on-screen prompts
-
- To run Armour Geddon II without the intro sequence simply reset the Amiga
- and insert disk 2 directly
-
- INSTALL TO HARD DRIVE WITH WORKBENCH
-
- 1) Reboot machine and load workbench (if it has not already loaded)
-
- 2) Place disk 1 into any drive then double click on the Armour Geddon 2
- Disk icon. You should now see two icons, one called AG2 the other
- called Install.
-
- 3) Drag the Install icon to the place where you want to install AG2
- Double click on the install icon
-
- 4) All files should then be copied from to hard drive. Follow the on
- screen instructions about inserting disk two and three
-
- If you do not wish to install the intro sequence, then follow the above
- instructions but insert disk 2 rather than disk 1 into any drive. The
- install program will create a directory called AG2 and copy all files into
- the directory.
-
- INSTALL TO HARD DRIVE FROM CLI
-
- You can manually install the game from the CLI by creating a directory,
- then copy all the files from disks 1 to 3 (if you want the intro) or disks
- 2 and 3 (if you don't want the intro), then type: COPY FLOPPY HDFLAG
- (Return)
-
- RUN FROM HARD DRIVE WITH WORKBENCH
-
- Run the game by first opening the AG2 folder then:-
-
- (a) You can run the game and intro sequence by clicking on the icon AG2.
- (b) You can run the game only by clicking on the icon AG2B.
-
- Once you have clicked an icon do NOT press any keys or move the mouse until
- the game is loaded.
-
- RUN FROM HARD DRIVE WITH CLI
-
- If your machine only has 1 meg of RAM, you may need to boot up without
- Workbench and run the program from the CLI. See your user manual on how to
- boot up the Amiga without workbench, then type:
-
- CD AG2 (RETURN)
-
- If you have installed Armour-Geddon 2 to another folder then change the
- directory name AG2 - this will run the intro sequence then the game.
-
- Typing AG2B will run the game only without the intro.
-
- LOAD AND SAVE
-
- To load a game make sure no game is playing then:
-
- (1) click on the disk icon in the CONFIG screen. A file selector will then
- be displayed.
-
- (2) Select a file to load then click on load or cancel.
-
- Note:- if the game is being run from floppy disk then the save files will
- be written to and read from drive DF0: (You must have pre-formatted an
- Amiga DOS disk before beginning AG2 if you intend to save your game).
-
- To save a game:
-
- (1) click on the CONFIG disk icon while a game is playing. Once again a
- file selector will then be displayed.
-
- (2) select a file slot to save to, type in a filename, and then click on
- save or cancel.
-
- Note: the first time load or save is used to a blank disk or hard drive
- the directory file will not be found, this will cause the message
- "Directory Load Error" to be displayed, simply click on CANCEL to display
- the file selector, after saving to disk this warning should not happen
- again.
-
- TWO PLAYER SERIAL LINK
-
- A two player game option is available if you have access to two Amigas and
- a Null Modem cable.
-
- To do this:
-
- (1) Make sure both Amigas are turned off
-
- (2) Connect the Null Modem cable to the serial ports of both Amigas
-
- (3) Turn on and boot up both Amigas, then run AG2.
-
- (4) Select 2 Players from the AG2 CONFIG screen.
-
- The Null Modem cable should be wired with:-
-
- Plug A to Plug B
- Plug 2 to Plug 3
- Plug 3 to Plug 2
- Plug 7 to Plug 7
-
- All other pins are unused or ignored.
-
- TWO PLAYER SAVE GAME
-
- If a game is currently playing and you click on the config disk icon, both
- machines will bring up a file selector box. If you wish to continue with
- the game at a later time you must save the game on one of the machines (You
- only need to save on both the machines if either machine uses the hard
- drive to play the game from).
-
- TWO PLAYER LOAD GAME
-
- To reload a saved game for two players the saved game must be reloaded into
- both machines before clicking on the "2 players" button. A saved game may
- be used to play a one or two player game. If used for a two player game
- then you must load the game onto both machines.
-
- If the game is run from floppy disk then games are saved - and loaded from
- drive DF0:
-
- If the game is run from hard drive then games are saved and loaded from the
- AG2 directory of the hard drive.
-
- NOTE: Occasionally when playing a 2 player game you may find that the two
- computers are "out of sync" with each other. To bring the games back
- insync, save the games to disc and reload.
-
- MEMORY
-
- The program needs a minimum of 1 Meg of RAM to run. When a game is started
- there will be a short delay while the program loads in files. If your
- Amiga has enough memory, these files will only need to be loaded once at
- the start of game play.
-
- BEGINNING A CAMPAIGN
- --------------------
-
- OPERATIONS SCREEN
-
- This is the first screen you will see once Armour Geddon II has
- successfully loaded. It is the nerve centre of EDEN command, from here you
- can access every part of the battlefield scenario. Across the top of the
- screen is a menu of commands - simply point and click with the mouse to
- activate them
-
- To start the game from scratch click on the CONFIG command
-
- Choose the difficulty rating (Training/Easy/Difficult/Hard) and then click
- on the difficulty bars to fine tune your setting - the range that these
- bars can be adjusted depends on the level selected. Training level
- restricts the game map size making it impossible to complete but it does
- give you access to fully developed and manufactured equipment and the
- ability to adjust the difficulty bars across the whole range.
-
- Click in the controller icon until your preferred means of control is
- highlighted (AG II supports keyboard, mouse or joystick play)
-
- Select one or two players to start the game (see additional section on two
- player play). The game will now return to the operations screen and the
- battle has begun
-
- MAP SCREEN (MAP)
-
- This gives you an overview of proceedings across the entire AGII
- battlefield. Your forces are coloured white, the enemy vehicles are
- coloured yellow.
-
- To stop the map rotating click the mouse on the word SPIN in the bottom
- left hand corner of the map. To restart the rotation click the word again
-
- To adjust the speed of rotation, click on the arrows to either side of the
- SPIN button while the map is rotating (If the map is stationary then
- clicking on these arrows will rotate the map for the duration the mouse
- button is held).
-
- To zoom in on the map place the pointer on the area you want to see in more
- detail and then click the left mouse button. To zoom out, click the right
- mouse button.
-
- To centre the map screen on a particular vehicle in the battlefield, point
- to the vehicle`s icon in one of the six boxes located on the bottom right
- of the screen then click the right mouse button. To move straight from the
- map screen to the cockpit of a particular vehicle repeat the process but
- this time hit the left mouse button.
-
- To return to the operations screen from any other screen in the game press
- the MAP MENU COMMAND, the OPS on screen prompt or click on the ESCAPE
- button.
-
- Click on M button to the right of "Messages" to change map display mode
-
- MESSAGES SCREEN (MESSAGES)
-
- This screen gives you an up to the minute account of the battle. Check it
- regularly to see the current state of your factories, mines and bases and
- your progress in the game.
-
- To scroll back and forth through the messages click on the arrow pointers
- in the bottom left hand corner of the screen.
-
- STATISTICS SCREEN (STATS)
-
- This gives an even more detailed account of your current status. It
- includes charts comparing your rate of manufacturing and progress towards a
- complete rocket with that of your enemy. There is also a relative
- breakdown of how many factories, mines and HQ's you and the enemy forces
- have captured and destroyed.
-
- TACTICS SCREEN (TACT)
-
- This screen has a variety of functions:
-
- Missions as our intelligence teams and recon satellites gather and process
- information the results are analysed and displayed on the Missions bulletin
- board. Simply point and click on the Missions button to activate the
- screen, click on upprr/lower area of the text window to scroll through the
- various available missions, if necessary. Completing these missions is an
- essential component of a winning strategy - for instance you will not be
- able to begin constructing your rocket probe until you have completed a
- certain number of missions.
-
- Research & development many of the potential weapons in Armour Geddon (TM)
- will not be available to you until you have ploughed in the necessary
- scientific and material resources to develop them (except when playing the
- game on the "Training" setting). To access the R&D screen hit the button.
- You will have a contingent of scientist each of which you can assign to
- develop and improve your military hardware. The more scientists you place
- on a particular project the faster they will produce blueprints for that
- piece of hardware. But remember once the blueprints have been completed
- the hardware is NOT automatically placed at your disposal. You have to
- manufacture the equipment either at your initial base (Base Alpha) or at
- enemy factories that you have captured. A factory can only manufacture
- when it is supplied with raw materials by a mine.
-
- RESOURCES (mines and manufacturing)
-
- Once you discover and capture mines they will be displayed on the Tactics
- map when the Resources button is pushed Enemy mines and factories are
- coloured black, friendly installations are yellow and destroyed mines and
- factories are shown in blue.
-
- A quick click on the mine will activate it and display information about
- its mineral reserves. If you keep your finger held down on the mouse
- button, you can - assuming the mine is captured and "friendly" drag a
- supply line to cover the factory you want the mine to supply.
-
- (If the factory is within the mine's 32 km range the line is coloured green,
- otherwise it is a drab brown). Release the mouse button and you should see
- the suppIies "flow" to the factory on the map.
-
- Now click on the factory itself. A window will open in which you select
- what three items you want the site to produce. Scroll through the select
- screen until the item you want is highlighted then click in the empty
- production box. Provided there is enough of the right type of raw
- materials (e.g. explodium is essential for missiles, shells, bombs, Etc)
- the hardware will roll off the production lines and be added to the
- stockpile at Base HQ.
-
- If there are not enough materials for the factory to produce the selected
- goods, the icon will flash constantly.
-
- Remember -the factory will always try and produce the products at the top
- of the list. If the item at the head cannot be produced (say because its a
- missile which needs explodium and your mines run dry) then any items below
- it which require different raw materials which are available will be held
- up. The solution is to highlight the goods which you can produce and place
- them at the top of your list by overwriting the item that has stalled
- production.
-
- Waypoints & navigation - a crucial part of success in Armour Geddon 2 is
- the ability to assign waypoints to which vehicles will be directed by their
- on board auto pilots.
-
- To assign a waypoint to a vehicle click on the vehicles icon in Nav Panel,
- located in the top right hand panel of the Tactics screen. Any waypoints
- already assigned to the vehicle will be highlighted. You can move or add a
- waypoint in two ways: first by clicking on an existing waypoint and then
- moving the mouse to the location where you want the vehicle to go next.
- Alternalively click on the waypoint cross hair then use the four cursors on
- the Nav Panel.
-
- All vehicles must have at least one waypoint (that assigned to the base it
- was launched from) up to a maximum of five. Use the next base button
- (INCLUDE ICON PICTURE) to cycle through waypoints that can be moved with
- the cursor arrows.
-
- You can delete a waypoint by clicking on it and dragging the crosshair to
- an adjacent waypoint assigned to the vehicle. You cannot delete the
- vehicles first waypoint (the one assigned to the base it was launched from)
- nor can it be moved from its original position.
-
- NOTE - You can download waypoint co-ordinates directly from the mission
- computer to your vehicles on board Navicom. To do this, simply select the
- mission you intend to pursue, select a vehicle icon and then click on the
- NEXT BASE/AUTO DOWNLOAD button (at the top right of the screen), making
- sure you have kept the game on the Mission screen.
-
- Confirm the downloaded settings by clicking the cursor on an unused part of
- the Nav Panel (in other words any part of the panel except the vehicle
- icons, cursor controls and NEXT BASE/DOWNLOAD button)
-
- EQUIP SCREEN (EQUIP)
-
- Selecting this option from the operations screen menu takes you to the
- primary launch bay. From here you can select and equip vehicles and launch
- them from one of your three bases (except in training mode).
-
- Selecting and Equipping a vehicle:
-
- 1. Point and click the cursor over one of the six squares in the bottom
- right of the screen.
-
- 2. Use the cursor to press the left and right buttons which scroll through
- the vehicle roster in the bottom left hand side of the screen.
-
- 3. When the vehicle you want to Equip and launch is highlighted in the
- window click and drag it to the empty window in the bottom right of
- the screen - a wire outline of the vehicle should appear.
-
- 4. To equip the vehicle, use the cursor to flip through the bottom left
- hand screen again (the vehicles will now be replaced by the arms and
- accessories available for the selected craft). Click on the equipment
- you want and drag the selection across to the vehicle's wire frame
-
- You can only place items on vehicle mountings highlighted in yellow, and
- you may find that a craft can only carry a limited number of certain types
- of equipment.
-
- Remember that there must be supplies of the selected piece of ordinance in
- the bunker before it can be loaded onto a vehicle (the number below the
- icon in the window indicates current reserves).
-
- 5. Having loaded the selected vehicle with all the ordinance you require,
- now is a good time to set the craft`s waypoints (SEE WAYPOINTS &
- NAVIGATION section above). To launch the craft into the battlefield,
- use the cursor to click on one of the three doorways at the rear of the
- launch bay. Each one corresponds to one of your bases. The lift will
- now take your vehicle to the surface and youre ready for action! Note
- each lift is placed above a hanger specifically designed for certain
- vehicle types which means that it is only possible to launch each
- vehicle type through one specific lift at each base.
-
- If the lights above the lift doors have changed colour from green to red
- then that lift cannot be used - either because the lift is damaged or the
- entire base is destroyed (Damaged lifts may be repaired only if the base is
- not destroyed). If all the lifts are red then the likelihood is that the
- game is over.
-
-
- VEHICLE CONTROL KEYS
- --------------------
-
- \ engine start/stop
- Cursor Up increase throttle (nose down on aircraft)
- Cursor down decrease throttle (nose up on aircraft)
- Cursor left turn or bank left
- Cursor right turn or bank right
- Back space brake (aircraft only)
- + increase throttle
- - decrease throttle
- < > rudder left/right (aircraft only)
-
- THE WEAPON CONTROL SYSTEM
-
- V activate payload display (in the bottom left
- hand of the vehicle cockpit) Repeated pressing
- cycles through the target, payload and teleport
- modes
- W move to next payload entry/teleport entry
- S select the highlighted payload entry or activate
- teleport
- T select airborne target (for missiles) from those
- indicated on the radar display
- Shift and T select ground target from those indicated on the
- radar display
- SPACE BAR activate or fire the selected payload
- TAB raise tank gun barrel (tanks only)
- CTRL lower tank gun barrel (tanks only)
- AMIGA(right)and ALT(right) fire flare
-
- OTHER USEFUL FUNCTIONS
-
- ESC go to operations screen
- P pause game
- Left ALT key + A Activate auto pilot to next waypoint
- Left AMIGA key + A Activate auto pilot to next beacon
- (while beacon is switched on)
- F attempt to refuel from fuel pod
- L attempt to use lift
- F1-6 select vehicles 1 - 6
- shift + ESC vehicle self destruct
-
- OTHER COCKPIT FUNCTIONS
-
- M go to tact map
- shift M display last message
- B beacon on/off
- C select control mode
- H hud brightness control
- Help increase shield charge rate
- Del decrease shield charge rate
-
- GETTING STARTED
- ---------------
-
- The first thing you must do after you have launched a vehicle into the
- battle field is start its engine. If youre piloting an aircraft, taxi it
- onto the runway, pick up speed and take off.
-
- If youre in control of a land vehicle pick your direction and gun the
- throttle.
-
- Now is a good time to set your waypoint (if you havent done so already!)
- From the vehicle cockpit push the escape button to bring up the operations
- screen. Click the mouse on Tactics to bring up the tactics screen. Select
- your vehicle icon - all the current waypoints assigned to your vehicle will
- be highlighted on the map. If youve just started the game there will be
- only one - the base from which the craft was launched from. If youve
- already assigned a waypoint(s) prior to launch they will now be programmed
- into the Navcom.
-
- First off, activate your shields otherwise your vehicle will be a cloud of
- radioactive particles before you can say "Gott in Himmel". Push the HELP
- button to activate your shields and increase their charge rate (the higher
- you pump it, the quicker the shields will energise and be replenished but
- the bigger the drain on your fuel reserves).
-
- Where do you go? Check out the Mission screen. Here you will find a grid
- reference for your next mission objective and use it to set the vehicle
- waypoint.
-
- Getting bored with steering your vehicle all the way to the waypoint? No
- problem! Simply select the Auto pilot by pushing the left ALT and A
- buttons. To deactivate the auto pilot press A on its own.
-
- Coming under fire? Youve got two choices either you can activate the
- cloaker to render yourself undetectable to enemy radar or you can take out
- the bandits (of course you can do both if you want to the so called "belt
- and braces" approach).
-
- To activate your cloaker if your craft has one on its payload - first push
- the V button. This should bring up a list of all your payload contents in
- the right hand cockpit screen. Press the W button to scroll through the
- list highlighting each item in turn. When the cloaker is highlighted,
- activate it using the S button.
-
- CAPTURING ENEMY INSTALLATIONS
-
- To capture an enemy base, factory or mine you must park your vehicle in
- front of the enemy HQ (Occasionally the precise spot will be marked but
- more often than not you will have to rely on trial and error to discover
- the exact vulnerable spots). If you capture an enemy base, the EDEN ensign
- is run up the flagpole - the seizure of mines and factories will be
- confirmed by the vehicles on board computer
-
- Once you capture an enemy base its defences will be trained on any enemy
- insurgents providing that those defences have not been destroyed in your
- initial assault.
-
- If the HQ is not destroyed, damaged buildings near a base and the HQ itself
- will be slowly repaired.
-
- You can use any captured mine to supply raw materials to a single factory
- within a 32 km radius. That factory can manufacture up to three different
- weapons, vehicles or accessories depending on the type and quantity of raw
- materials supplied to it by the mine (Note: several mines can supply a
- single factory but a single mine cannot supply more than one factory)
-
-
- All equipment produced by a factory will be automatically transported to
- EDEN`s central warehouse facility and is available for immediate
- deployment.
-
- The enemy will attempt to recapture or destroy mines, factories and bases
- so it is advisable to annex these with the minimal amount of damage to
- their buildings and defences.
-
- COMBAT MODE
-
- The weapons you are using will determine your precise combat procedure.
- But all weapons are activated in much the same way as your cloaker (see
- above). Select the payload ordinance you require, arm it with the S button
- and fire when ready by pushing the SPACE BAR.
-
- Tank cannon shells these are aimed by controlling the tank cannon Use TAB
- and CAPS LOCK keys to adjust the elevation, CURSOR RIGHT AND CURSOR LEFT
- KEYS (or joystick/mouse) to determine the direction. Naturally, the higher
- the elevation the further the shell will travel (Remember that the barrel
- can only be moved when the engine is running)
-
- WARNING: discharging shells when the barrel is at its lowest elevation can
- cause serious damage to your tank.
-
- Lasers - if you attached lasers to the tank barrel when the vehicle was
- equipped then they can be aimed in the same way as shells. Otherwise
- lasers can only be fired in the direction the vehicle is facing, and can
- only be aimed by rotating the vehicle left or right (and by climbing or
- diving if the lasers are mounted on an aircraft)
-
- Missiles - missiles are self guided weapons that home in on the heat
- emissions of aircraft, land vehicles etc. To target the missile, select
- the weapon and arm it with the W and S buttons The targeting icon will now
- drift towards the current target as shown on your cockpits radar screen
- (you may have to manoeuvre your craft to allow the icon to lock onto the
- target on screen). Once you have achieved missile lock, hit the SPACE BAR.
- To override the computers chosen target press the T button until the bogey
- you want to take out is highlighted
-
- Rockets - unlike missiles, rockets are dumb weapons. They do not home in
- on bogeys but travel in the direction they were fired for as long as their
- propellant lasts. Consequently this makes them useless for ground to air
- purposes (although they can be used as air to ground weapons)
-
- Flares - these are your main defence against heat seeking missiles. When a
- cruise missile is on your tail discharge some flares (research suggests
- that a salvo of three is most effective) using the RIGHT AMIGA or RIGHT ALT
- buttons and take evasive action.
-
- It just might save your life.
-
- Beacons - there are over 112,589 km2 of battlefield out there and
- occasionally you may lose track of your vehicle or want to attack using two
- or more craft in close proximity. This is where beacons come in useful.
- Every vehicle has a beacon that can be activated by pressing the B button.
- Other craft can now home in on this beacon using their auto pilots. Simply
- bring up the cockpit screen of the vehicle you want to track the beacon and
- push the LEFT AMIGA KEY + A
-
- BUILDING YOUR LAUNCH PAD AND ROCKET PROBE
-
- You will not know the location of your launch site until you have completed
- certain intelligence gathering missions and captured the site from the
- enemy.
-
- From then on its a race against time to build and complete your launch pad
- and rocket before the enemy can. To do this your factories must produce
- "high strength composite building materials, which like other items are
- immediately transported to your main storage facility for deployment in the
- field.
-
- You must haul these materials to the launch site by truck (drive it right
- up to the launch tower). As materials arrive at the site, the construction
- will take place automatically and you will see the launch pad and rocket
- develop before your eyes.
-
- WARNING: while loading materials your launchpad may be damaged by stray
- fire from enemy aircraft attacking the truck.
-
- OTHER IMPORTANT FEATURES
-
- Teleport Pods
-
- The limited range of some of your key weaponry such as heavy tanks means
- that effective use of teleportation is crucial to success in the Armour
- Geddon battlefield As the name suggests, Teleport Pods transfer a vehicle
- from location A to location B instantaneously and without using up any of
- its fuel.
-
- Only base Alpha begins a game with the teleport pod which is alongside the
- control tower. Other teleport pods can be distributed throughout the map
- by loading them onto the bomber and "dropping" them (in the same way as
- bombs are released) above the desired location.
-
- In order to use a teleport pod a vehicle must be stationary directly
- beneath the device. Then activate the teleport information panel within
- the cockpit display by pushing the V button until it is on screen. This
- will list all the current teleport pod locations and their grid reference
- numbers. Use the W button to scroll through the list until the desired
- location is highIighted. Then press the S button to engage the teleport
- pod. But remember the destination can only be another teleport pod (If you
- havent placed any you cant go anywhere!) and the process will not work if
- there is another vehicle within 30 metres of the destination teleport Bon
- voyage! (And keep an eye out for rogue house flies!)
-
- Recycle Pods
-
- Raw materials are scarce in 2083 and if you squander what little reserves
- you have you will soon be in big trouble. But inevitably there will be
- occasions when one of your vehicles runs out of fuel or is badly damaged.
- After all this is war. When this happens it means that all the resources
- and materials that went into that vehicle are tied up in the battlefield
- doing nothing. The solution is to salvage the craft by using recycle pods.
-
- To do this you must first develop and manufacture the recycle pods. Then
- equip and launch a vehicle with one or more of the pods (depending on how
- many stranded vehicles you intend to salvage)
-
- Steer the craft to the stranded vehicle, highlight the recycle pod on the
- cockpit control panel with the W button and activate it with the S button.
-
- The stranded vehicle will be teleported back to (the nearest) base and
- broken up into its constituent raw materials although the rigours of the
- recycling process mean that around 20% of the materials are unusable.
-
- Fuel Pods
-
- Fuel pods, as their name implies, allow vehicles to refuel but their
- crucial advantage is that they can be dropped anywhere on the battlefield,
- allowing surface and aircraft to refuel during sorties without the need to
- return to base.
-
- The pods themselves are "dropped" by bombers in exactly the same way as
- teleport pods. To use the pods, park your vehicle as close to the pod as
- possible and then press the F button until its tank is full. Remember that
- the pods contain a limited amount of fuel so heavy usage will soon empty
- them.
-
- Attention hi-tech junkies - heres what all those other buttons are for
-
- select next base tower view (tracks your vehicle)
- 1 select cockpit view
- 2 select nose camera view
- 3 select satellite view
- 4 select weapon camera view
- 5 select external view 1
- 6 select external view 2
- 7 select external view 3
- 8 select flyby view
- 9 select target track view (shift 9 = reversed target
- track)
- U move camera up (zoom out in satellite view)
- J move camera down
- (zoom in during satellite mode)
- I zooms camera in/narrows cockpit radar range
- O zooms camera out/extends cockpit radar range
- K resets camera/radar options to default settings
- NKP ( rotate camera anti clockwise
- NKP ) rotate camera clockwise
- F7 adjusts cloud cover
- F8 adjusts view range level
- F9 adjusts frame rate factor
- F10 toggles between high and low resolution
- NKP 1-9 view direction
- [] rotate camera
- ;# rotate camera +/- 45o
-
- NKP = Numeric Key Pad (Not A600)
-
-
- ORDNANCE SURVEY
- ---------------
-
- HEAVY TANK
-
- Speed: 48 - 102 km/h
- Shield: Medium - Strong
- Weight: 42,200kg - 34,700kg
- Range: 140km
- Weapon capabilities: Shells, rockets, lasers
- Non weapon capabilities: Cloaker, teleport, external fuel tank night
- sight, recycle pod
-
-
- LIGHT TANK
-
- Speed: 68 - 150 km/h
- Shield: Medium - Strong
- Weight: 23,000 - 19,000
- Range: 126 km
- Weapon capabilities: Shells, mini rockets, lasers
- Non weapon capabilities: External fuel tank, night sight
-
-
- HOVERCRAFT
-
- Speed: 91 - 190 km/h
- Shield: Weak - Strong
- Weight: 2400 - 1440kg
- Range: 665 km
- Weapon capabilities: Missiles, rockets, lasers
- Non weapon capabilities: External fuel tank, Night sight
-
-
- MISSILE DEFENCE PLATFORM (MDP)
-
- Speed: 75 - 123 km/h
- Shield: Medium - Strong
- Weight: 2500 - 2050
- Range: 135 km
- Weapon capabilities: Mini missiles, Laser
- Non weapon capabilities: External fuel tank, Night Sight, Cloaker
-
-
- TRUCK (RTV)
-
- Speed: 61 - 89 km/h
- Shield: Weak - Medium
- Weight: 1600 - 1450 kg
- Range: 55 km
- Weapon capabilities: None
- Non weapon capabilities: External fuel tank, Materials, Night sight,
- Cloaker, Recycle Pod
-
-
- BOMBER
-
- Speed: 300 - 345 km/h
- Shield: Weak - Medium
- Weight: 22,000 - 21,000
- Range: 970 km
- Weapon capabilities: Rocket, Free Fall Bomb
- Non weapon capabilities: Night Sight, Cloaker, External Fuel Tank,
- Teleport Pod
-
-
- FIGHTER
-
- Speed: 565 - 570 km/h
- Shield: Weak - Medium
- Weight: 4590 - 4200 kg
- Range: 1248 km
- Weapon capabilities: Laser, missile, rocket, mini rocket, retarded bomb
- Non Weapon capabilities: Night Sight, cloaker, External fuel tank
-
-
- HELICOPTER
-
- Speed: 279 - 295 km/h
- Shield: Weak - Medium
- Weight: 3300 - 2900 kg
- Range: 464 km
- Weapon capabilities: Laser, missile, rocket, mini rocket
- Non weapon capabilities: Night sight, cloaker, External fuel tank,
- recycle pod
-
-
- AIRSHIP
-
- Speed: 60 - 82 km/h
- Shield: Weak - Medium
- Weight: 1400 - 1200kg
- Range: 98 km
- Weapon capabilities: Laser, mini missile, rocket
- Non weapon capabilities: Night sight, cloaker, External fuel tank,
- recycle pod
-
-
- ----------------------------------END-------------------------------------
-
-
-